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Introduction to Collections in C#

Introduction to Collections in C#

In C#, we can create and manage related objects in various ways. For example, through the use of arrays or collections. <!--more-->

What are Collections in C#?

A collection is a set of objects of similar type on which we may perform operations such as insert, delete, update, sort, and so on.

Collections, compared to arrays, are a more efficient method of handling a set of related items or objects.

The goal of this article is to guide you on how to use collections (type) in the C# programming language.

Collections are commonly used to handle and manage a set of similar data types. Arrays are also used to manage similar types of data, but collections offer additional flexibility when dealing with grouped items of different types.

Types of collections

C# collections are categorized into 3 main namespaces:

  • System.Collections.Generic classes (Generic)
  • System.Collections.Concurrent classes (Concurrent)
  • System.Collections classes (Non-Generic)

To add elements to a collection, we declare an instance of a class.

For example, when we are using elements of the same data type, we declare System.Collections.Generic namespace which will import all the required classes.

System.Collections.Generic classes (Generic)

In case the elements are of the same data type, we use one of the classes in the System.Collections.Generic namespace. The generic collection only accepts one data type and no other data type.

The classes provided by the Generic collections include:

  • List
  • Stack
  • Queue
  • LinkedList
  • HashSet
  • SortedSet
  • Dictionary
  • SortedDictionary
  • SortedList

System.Collections.Concurrent classes (Concurrent)

Concurrent collections are supported in the .NET Framework 4 with the System.Collections.Concurrent namespace. They help with access to collection objects from several threads.

If many threads need to access a collection at the same time, the concurrent collections should be used instead of non-generic and generic collections.

The classes provided by the concurrent collections include:

  • BlockingCollection
  • ConcurrentBag
  • ConcurrentStack
  • ConcurrentQueue
  • ConcurrentDictionary
  • Partitioner
  • OrderablePartitioner

System.Collections classes (Non-Generic)

Unlike the generic collection, non-generic collections accept elements of different data types and utilize the System.Collections namespace.

The classes provided by the Non-Generic collections include:

  • ArrayList
  • Stack
  • Queue
  • Hashtable

Let's look at each one of them:

ArrayList

Unlike an Array which has a fixed size, an ArrayList is dynamic. Thus, it does not have a fixed size. An ArrayList expands as more elements are added to the collection and can hold elements of different data types.

Let's look at an example of an ArrayList.

using System;
using System.Collections;

class MainClass
{
    public static void Main(string[] args)
    {

        var data = new ArrayList();

        data.Add(" ArrayList"); // adding elements in a collection
        data.Add(221);
        data.Add(23);
        data.Add(new OurArrayList());
        data.Remove(23);

        foreach (object el in data)
        {
            Console.WriteLine(el); // displaying the elements
        }
    }
}

class OurArrayList {}

Running the above snippet will display the following:

ArrayList
221
OurArrayList

In the code above, we have created an ArrayList and added elements of different data types, that is, string, int, and a class object.

Here is the code break down:

using System.Collections;

We have used System.Collections to utilize the ArrayList collection.

var data = new ArrayList();

We've made an ArrayList collection.

data.Add(" ArrayList"); // for adding elements in a collection
data.Add(221);
data.Add(23);
data.Add(new OurArrayList()); // It adds a class 

We have used the Add() method to add elements to the collection.

data.Remove(23);

Here, we have used the Remove() method to remove an element from the collection.

The Stack

The Stack is a good example of a collection that reflects the idea of "last in, first out". As a result, the last element to enter the queue will be the first to exit. This approach is mostly applied in calculators.

Let's look at an example of a Stack.

using System;
using System.Collections;

class MainClass
{
    public static void Main(string[] args)
    {

        Stack myStk = new Stack(); // Creating a stack

        // Adding Items to the top most of the stack
        myStk.Push(1); //The Push() method is used to add items to the top most of the stack
        myStk.Push(4);
        myStk.Push(3);
        myStk.Push(6);
        myStk.Push(4);

        Console.WriteLine(myStk.Pop()); // The pop() method removes the top item from the stack and returns it.
        Console.WriteLine(myStk.Peek()); //The Peek() method just returns the items at the top of the list without deleting them.
        Console.WriteLine(myStk.Peek());

        Console.WriteLine();

        foreach (int i in myStk)
        {
            Console.WriteLine(i);
        }
    }
}

Running the snippet above will display the following:

4
6
6

6
3
4
1

The Queue

The Queue is a good example collection that reflects the idea of "first in, first out". As a result, the first element to enter the queue will be the first to exit.

Let's look at an example of a Queue:

using System;
using System.Collections;

class MainClass
{
    public static void Main(string[] args)
    {
        Queue animals = new Queue();
        animals.Enqueue("Animal 3"); //adds items at the end of the queue
        animals.Enqueue("Animal 4");
        animals.Enqueue("Animal 5");

        Console.WriteLine(animals.Dequeue()); // removes the top item from the queue and returns it.
        Console.WriteLine(animals.Peek());
        Console.WriteLine(animals.Peek());

        Console.WriteLine();

        foreach (string anml in animals)
        {
            Console.WriteLine(anml);
        }
    }
}

Running the snippet above will display the following:

Animal 3
Animal 4
Animal 4

Animal 4
Animal 5

Hashtable

A Hashtable is similar to ArrayList in that it stores things as a key-value pair.

Let's look at an example of Hashtable.

using System;
using System.Collections;
class MainClass
{
    public static void Main(string[] args)
    {
        Hashtable ht = new Hashtable();  //Creating a Hashtable
                                         // Adding elements in the Hashtable
        ht.Add("msg", "Message 1");
        ht.Add("car", "BMW");
        ht.Add("ct", "Cat");
        ht.Add("asp", "asp.net");

        foreach (DictionaryEntry d in ht)
        {
            Console.WriteLine(d.Key + " " + d.Value);
        }
    }
}

Running the snippet above will display the following:

car BMW
ct Cat
msg Message 1
asp asp.net

The order of the output doesn't matter in this context.

Conclusion

In this article, we have looked at the basics of the common collections in C#. Collections help to manage a collection of data.

Happy coding!


Peer Review Contributions by: Geoffrey Mungai

Published on: Aug 25, 2021
Updated on: Jul 12, 2024
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