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    Build a Tasks iOS Application using Swift

    Build a Tasks iOS Application using Swift

    iOS is one of the most used mobile platforms today, along with Android. iOS Application Development is done primarily using XCode and Swift. XCode is an IDE developed by Apple used to develop rich and performant applications for iOS and some of their other platforms such as macOS. <!--more--> Swift was developed as a replacement for Objective-C, as a primary language for iOS development. Let us learn iOS App Development by building a Tasks app using Swift.

    Goals

    In this article, we aim to accomplish the following tasks:

    • Understand the workflow for iOS application development.
    • Develop a Tasks app using Swift that has features like adding and deleting tasks.

    Prerequisites

    • A machine that runs macOS.
    • A basic understanding of the Swift language. Link to get started: Swift Docs.
    • A working XCode installation. Check out this article to get started.

    Set up a project

    Let's now get started with setting up a new project.

    • Open XCode.
    • Now, click on "Create a New XCode Project".

    Creating a new project

    • Let's use the iOS > App template.

    iOS App Template

    • Let's name our app "AwesomeToDo". Select the other settings as shown below.

    Initial App Settings

    • Click on "create".

    Implementation and coding

    Let's dive right into programming the application. Now, once we create the project, XCode takes us to the main IDE window.

    XCode Main Window

    Getting started

    To get started, click on the ContentView.swift file on the right pane. This file consists of the initial user interface of the project, where the views are defined. It consists of a struct, ContentView where the view is defined.

    struct ContentView: View {
        // The body of ContentView is defined below
        var body: some View {
            // A Text View that displays "Hello World"
            Text("Hello World")
        }
    }
    

    There will also be a ContentView_Previews struct. This produces an instance of ContentView.

    // The PreviewProvider is used to generate a preview
    struct ContentView_Previews: PreviewProvider {
        // The below line produces a preview on the `Canvas`
        static var previews: some View {
            ContentView()
        }
    }
    

    Now, let's define our ContentView. We will be making use of the SwiftUI, a UI toolkit developed by Apple to accelerate the development of iOS apps.

    ContentView.swift

    // Importing SwiftUI
    import Swift
    
    // Combine is used to handle asynchronous events
    import Combine
    
    struct ContentView: View {
        // @ObservedObject is a property wrapper that gives the views (User Interface) a way to watch the state of an object. For example, a datastore.
        // Here we create a taskStore observedObject that references to TaskDataStore (We will be defining this later on). 
        @ObservedObject var taskStore = TaskDataStore()
    
        // The state property wrapper is used to move the variable storage outside of the current struct into shared storage.
        // We create a variable newTask to maintain the current task that is entered on the screen.
        @State var newTask : String = ""
        
        // This view defines a taskbar, which will be used to enter tasks and add them.
        var addTaskBar : some View {
            // HStack arranges the items horizontally.
            HStack {
                // the self.$newTask binds the content of the textbox to the newTask state variable.
                TextField("Add Task: ", text: self.$newTask)
                // Whenever the button is clicked, it fires the addNewTask function.
                Button(action: self.addNewTask, label: {
                    Text("Add New")
                })
            }
        }
    
        // Body of the ContentView
        var body: some View {
            // A View that can be used in a scenario where a user would want to move across views.
            NavigationView {
                // A VStack arranges the elements vertically.
                VStack {
                    // Here, we call the function, addTaskBar.
                    addTaskBar.padding()
                    // A List is used to present data in a single column.
                    List {
                        // ForEach is used to loop over a collection of items to create views.
                        ForEach(self.taskStore.tasks) { task in
                            // The Task string is displayed as text.
                            Text(task.taskItem)
                        }.onDelete(perform: self.deleteTask) // We also define a delete event that can performs the deleteTask function.
                    }.navigationBarTitle("Tasks").navigationBarItems(trailing: EditButton())
                    // We name the navbar as Tasks and add an edit button (this is provided by the SwiftUI library)
                }
            }
        }
    }
    
    struct ContentView_Previews: PreviewProvider {
        static var previews: some View {
            ContentView()
        }
    }
    

    Creating the DataStore

    Create a new Swift file and name it as DataStore.swift. Here we have to define the datastore where the task items will be stored. We will be importing the Foundation library that provides a layer for data storage.

    import Foundation
    import SwiftUI
    import Combine
    
    // Here we define an ID and a TaskItem for every Task.
    struct Task : Identifiable {
        var id = String()
        var taskItem = String()
    }
    
    // We define the DataStore as an array of Tasks.
    class TaskDataStore: ObservableObject {
        // @Published is a property wrapper that announces when changes occur to the DataStore.
        @Published var tasks = [Task]()
    }
    

    Creating AddTask and DeleteTask functions

    Let's now add the core functionality to our Tasks app.

    This includes the following two functions:

    • addNewTask
    • deleteTask
    func addNewTask() {
        // This accesses the dataStore and appends a new task to it.
        taskStore.tasks.append(Task(
            // We maintain an ID and taskItem, as defined in the DataStore.
            id: String(taskStore.tasks.count + 1),
            taskItem: newTask
        ))
        // This line sets newTask to an empty string
        // When we add the task to the list, it erases the textbox
        self.newTask = ""
    }
    
    // at offsets deletes the task at the offset where you clicked the delete button
    func deleteTask(at offsets: IndexSet) {
        taskStore.tasks.remove(atOffsets: offsets)
    }
    

    Building and running the app

    Now, to run our application, click on the Product > Run option, or use the shortcut Command + R to build and run the application. It will open the app in a simulator.

    Summary

    • We set up the XCode IDE for iOS development.
    • We learned how to implement different views in an iOS app.
    • We built a fully functioning iOS application using SwiftUI.

    To take a look at the fully completed working code, visit this GitHub repository.

    Further reading

    To further continue, developers can check out the following resources.


    Peer Review Contributions by: Ahmad Mardeni

    Published on: Apr 12, 2021
    Updated on: Jul 15, 2024
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