Getting Started with Node.js Event Emitter
Node.js has an asynchronous event-driven architecture. This allows designs where events emitted due to an action can cause listener object(s) to be executed. Node.js has a built-in module events
. This module has an object Event Emitter
which we can manipulate to listen to events.
<!--more-->
Prerequisites
This article assumes you have basic knowledge in JavaScript, REPL, and Node.js installed in your local development environment.
Event emitter object
The Event Emitter
object lies within the events
module. It has an eventEmitter.on()
method which it exposes to allow for function(s) to be attached to emitted events.
Let's begin by importing the events
module:
~$ node
Welcome to Node.js v15.12.0.
Type ".help" for more information.
> const events = require('events');
undefined
> const eventEmitter = new events.EventEmitter();
undefined
>
In the scripts above, we first import the events
module. We then create an instance of the Event Emitter class.
Alternatively, we can import the events
module and extend the main class with our custom myEventEmitter
class as seen below:
$ node
Welcome to Node.js v15.12.0.
Type ".help" for more information.
> const EventEmitter = require('events');
undefined
> class MyEventEmitter extends EventEmitter {}
undefined
> const myEventEmitter = new MyEmitter();
undefined
> myEventEmitter.on('event', () => {
... console.log('an event emitted!');
... });
> myEventEmitter.emit('event');
It's important to note that any event emitting object in Node.js is a member of the Event Emitter class.
Emitting events
The idea of events in Node.js is quite straightforward. Event emitting object emit named events. These events cause the listeners previously registered to be called.
Let's look at an event emitting example:
$ node
Welcome to Node.js v15.12.0.
Type ".help" for more information.
> const eventEmitter = require(`events`);
undefined
> class MyEventEmitter extends eventEmitter{}
undefined
> const myEmitter = new MyEventEmitter();
undefined
> function myFirstEvent(){
... console.log(`my first event occurred`);
... }
undefined
> function mySecondEvent(){
... console.log(`hooray, another event has occured`);
... }
undefined
> myEmitter.on('event', myFirstEvent);
MyEventEmitter {
_events: [Object: null prototype] { event: [Function: c1] },
_eventsCount: 1,
_maxListeners: undefined,
[Symbol(kCapture)]: false
}
> myEmitter.on('event', myFirstEvent);
MyEventEmitter {
_events: [Object: null prototype] {
event: [ [Function: myFirstEvent], [Function: myFirstEvent] ]
},
_eventsCount: 1,
_maxListeners: undefined,
[Symbol(kCapture)]: false
}
>
When we emit the event
event, myFirstEvent()
and mySecondEvent()
callbacks should be invoked.
Output:
--------------------------
> myEventEmitter.emit(`event`);
my first event occurred
hooray, another event has occurred
true
>
Registering for the event to be fired only one time using once
Previously, we discussed that event listeners were invoked each time an event they are attached to is emitted.
There exist scenarios where we only need to execute these listeners once. In these cases, we make use of the eventEmitter.once()
.
Let's take a look at an example:
--------------------
>myEventEmitter.once('MyOnceEvent', () => console.log('my once event fired'));
Emit MyOnceEvent
event:
-----------------------
> myEventEmitter.emit('MyOnceEvent');
Output:
my one event fired
Let's try to emit this event again:
> myEventEmitter.emit('MyOnceEvent');
The event was emitted once and cannot be emitted again, resulting in a blank screen.
Registering for the event with callback parameters
The eventEmitter.emit() method allows the listener functions to be passed arguments. Let's take a look at how we can achieve this functionality:
myEventEmitter.on('status', (statusCode, statusMsg)=> console.log(`Status code = ${code} while message= ${statusMsg}`));
myEventEmitter {
_events: [Object: null prototype] { status: [Function (anonymous)] },
_eventsCount: 1,
_maxListeners: undefined,
[Symbol(kCapture)]: false
}
>
Pass parameters:
----------------
> myEventEmitter.emit('status', 201, 'created');
>
Output:
Status code =201 while message= created
Error events
Error events are emitted whenever an error occurs within an EventEmitter instance. In case an eventEmitter
does not have registered error events, an error
event will be emitted, exiting the Node.js process.
Let's look at an example:
---------------------------------------------
> myEmitter.emit('error', new Error('whoops, an error instance!'));
Uncaught [Error: an error instance!] {
domainEmitter: MyEventEmitter {
_events: [Object: null prototype] {},
_eventsCount: 0,
_maxListeners: undefined,
[Symbol(kCapture)]: false
},
domainThrown: false
}
> false
>
You will notice that an error is thrown since we don have any listener for the error.
Unregistering events
Now that we've seen how we can create events, what if we need to unregister them? To unregister the event
we created previously, we call the eventEmitter.off()
method and pass it to the event as seen below:
myEmitter.off('event', myFirstEvent); // if you try emitting this event, nothing happens
Conclustion
In this tutorial, we discussed the EventEmitter
object. Using this object, we were able to create an event, fire an event, and listen to it.
We've also briefly looked at the error event, that causes the Node.js process to crash.
Happy coding!!
Peer Review Contributions by: Paul Odhiambo